The ‘Classic Room’ scene was fully modeled in SketchUp with the help of some free available plug-ins. This tutorial has stemmed out of the need to produce attractive “hand made” images which are to be used when discussing architectural projects with clients and planning authorities alike. All the plug-ins used in this tutorial are widely available on SketchUp sites and forums. I go through some tools that I used and how some of it was built. This tutorial is a quick overview of ‘Eye Candy 3' The H.M.C.S. I was always fascinated by the way some people built everything in models in such detail and decided to start the ‘ Candy’ series, trying to emulate them, but by only using Sketchup with no other external applications for modeling. I use a couple of styles and V-Ray for a render image in some of the steps. I am using a rendered image in order to add depth, particularly on some main areas.
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This tutorial is not about rendering but how to compose a watercolor and ink effect using a few simple steps.
Check out my tutorial for the workaround. The major problem of SketchUp is that it triangulates things thus making it difficult for smoothing and UV mapping of textures. Source - SketchupArtists Category - SketchUp >Īlthough SketchUp is one of the easiest and fastest applications for architectural modeling when it comes to organic forms, texturing and rendering organic shapes it falls short and has not as yet solved this issue. Follow the below link for more details.īlender to SketchUp – A Workaround for Texturing Organic Shapes
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New methods and technical improvements are being introduced with every software release and today creating photorealistic renderings is just a couple of mouse clicks away. Source - Category - 3ds Max >Ĭomputers and application software are evolving at a tremendous pace. Visual FX for LightWave 3D - 3D Effects Compositingīe a Photoshop Guru - Unlocking the Hidden Genius Behind Photoshop's Tools
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